Danish company offers outsourcing for virtual and augmented reality productions

OFFER from Denmark, reference: BODK20200903001, valid from 03-09-2020 untill 05-09-2021

Business
  • Start date:
    3 september 2020
  • End date:
    5 september 2021
  • Summary:
    A fast-growing Danish full-scale production studio specialised in virtual and augmented Reality (VR/AR) content and applications is specialised in producing high-end content using 360 degree video and 3D animations. In order to continue their expansion, the company is looking for private and public partners, including companies, education establishments, and museums under an outsourcing agreement
  • Description:
    A Danish company based in Copenhagen, was founded in 2015 as the world's first combined virtual reality (VR) and augmented reality (AR) production house, store and showroom. The company was among the first to instruct and produce high-end immersive virtual reality content in the Nordic Region, releasing more than 200 individual and immersive experiences using 360-degree video and 3D animations. Today, the company has a creative and diverse full-scale production team of 20 employees, including computer graphics and 3D artists, sound designers, filmmakers, programmers, developers and AR/VR experts, with diverse backgrounds in philosophy, history, ethnology and sociology.

    Virtual and augmented realities are immersive mediums that can give users an enhanced sense of presence and offer enhanced learning, including within training, visualisation, treatment, onboarding, or communications and branding. All productions are made in-house and in close dialogue with partners. Their track record and extensive experience working with different media enables this team to offer insights on disadvantages and advantages, and what works across the range of VR/AR mediums.

    The company is open to a range of cooperation types, but is primarily looking to provide their services under an outsourcing agreement, to companies or organisations needing a professional supplier of VR and AR solutions. Their range of services and expertise could be relevant for organisations working within marketing, healthcare, construction, education, human resources and tourism sectors.
Partner Sought
  • Type of Partnership Considered:
    Outsourcing agreement
  • Technical Specification or Expertise Sought:

    A typical partner is expected to be a company or public organisation looking for a professional high-quality supplier of VR/AR services under an outsourcing agreement. This could typically be with the sectors of construction, manufacturing marketing & communications, tourism, education and healthcare. It can also include museums, hospitals, universities and education institutions looking to create more interactive experiences fo users and clients.

    SME 11-50,University,Inventor,R&D Institution,SME <10,>500 MNE,251-500,SME 51-250,>500

Organisation
  • Development stage:
    Already on the market
  • IPR Status:
  • Market keywords:
    Program development tools/languages
    Medical/health software
    Artificial intelligence related software
    Consulting services
  • Technology keywords:
    E-Learning
    Visualisation, Virtual Reality
  • NACE keywords:
    Motion picture, video and television programme post-production activities
    Computer programming activities
    Computer consultancy activities
    Other information technology and computer service activities
  • Advantages and Innovations:
    Research from consultancy PwC in 2020, shows that VR/AR media use is especially suitable for the following:

    Training:
    - 40% of the v-learners saw an improvement in confidence compared to classroom learners and there was a 35% improvement over e-learners to act on what they learned after training in VR.
    - V-learning is the most cost-effective way of learning when it's done on a large scale. With 375 learners, VR training achieved cost parity with classroom learning. With 1,950 learners, VR training achieved cost parity with e-learning. With 3,000 learners, VR costs become 52% lower than traditional classroom costs.
    - V-learners completed their training 4 times faster than students using classroom training.
    - V-learners felt 3.75 times more emotionally connected to the content than classroom learners and 2.3 times more connected than e-learners.
    - V-learners were 4 times more focused during training than their e-learning peers and 1.5 times more focused than their classroom colleagues.

    Marketing/Communications:
    - VR/AR are effective media to deliver a message as users are immersed in the experience, convincing their senses and mind into believing and reacting to the environment, as if it were real.
    - VR/AR makes it possible to "transport" people into new worlds / environments that are normally not accessible e.g. a new unbuilt building, the bottom of the ocean, or space.

    Healthcare:
    - Using VR for pain distraction can help children from experiencing procedural pain at hospitals.
    - Using VR in the treatment of mental health conditions such as social phobia, anxiety and schizophrenia has shown promising results.
    - Using VR/AR can deliver immersive experiences for long-term sick children at hospitals and elderly people suffering from dementia and improve quality of life.
Client
  • Type and Size of Organisation:
    Industry SME 11-49
  • Already Engaged in Trans-National Cooperation
    Ja
  • Year Established:
    2015
  • Turnover:
    1 - 10M
  • Country of origin:
    Denmark
  • Languages spoken
    • English
    • Danish
    • Portuguese